By turning a place from Indoors to Outdoors, it will instantly become the outdoors temperature. Outdoors and unroofed areas will always have the outside temperature, no matter what. In addition, rooms that are Unroofed - no or minimal roof tiles - are considered fully outdoors for the purposes of temperature. If a place is not considered a room, it is considered "Outdoors". Passible objects like sculptures or sandbags will not create a room. Corners are not required to create a room. Otherwise, the outdoors is simply treated as another room, albeit a large one.Ī place completely enclosed in walls, doors, and other "impassible" objects are considered a room, or "Indoors". No amount of added heat, even with development mode, will affect or change the outdoor temperature. Be careful though, because unpredictable events like a cold snap, volcanic winter or heat wave can also change outdoor temperature unexpectedly. Outdoor temperature usually fluctuates slowly by day and season and is bounded by the climate of your biome. The minimum temperature is not encountered during normal gameplay, but fires in small enclosed spaces can reach the maximum temperature. The maximum temperature is 1,000 ☌ (1,832 ☏) and the minimum is -270 ☌ (-454 ☏), very close to absolute zero. But if you want reliable temperature values, and especially if you are modding, use Celsius or Kelvin. This inaccuracy normally isn't big, around 0.3☏. As the game always rounds temperature to an integer ("whole number"), you can get a misleading indicator while using Fahrenheit. Internally, the game uses Celsius (☌) for all temperature functions, such as "too hot" or "too cold". Kelvin is the same as the Celsius scale, but shifted by +273.15° - if you have a desire to use Kelvin, you probably don't need help with it. This Wiki will list values in both Celsius and Fahrenheit. Players can switch the in game display to Celsius (☌), Fahrenheit (☏), or Kelvin (°K). Too hot or cold may lead to fatal conditions, even to animals. Temperature mostly affects pawn mood, food and corpse spoilage, and plant growth. Temperature management is an important part of a productive colony. You can help RimWorld Wiki by improving it. Reason: Tone, conciseness, verification and mechanics. This article is suggested to be rewritten.
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